Quest for Glory was a potent cocktail of several gaming flavours that make it stick in the hearts of many golden era adventure gamers, and it’s a series that turned Lori and Corey Cole into cult figures amongst the retro gaming scene. One part point and click adventure and one part roleplay stat building, add to the mix a charming sense of humor and a beautifully realized game world that’s just begging to be explored, and you have an idea of why Quest for Glory is so fondly remembered. Play through these classics today and you can feel the genuine love that was poured into each title by the creators.
Lori and Corey have had a sizeable break from video game development since Quest for Glory V in 1998, but they have never forgotten their fans. The duo have always kept themselves open and engaging to the fan base, even running a website ‘The School for Heroes’ which acts as a spiritual successor to the QFG series, and shares the spirit of adventure instilled in the games they brought to life.
Enter early 2012. Tim Shafer and Ron Gilbert, legendary Lucasarts adventure game designers from the same era as Lori and Corey, launch their Kickstarter project for a brand new point and click adventure game. An classic gaming renaissance ensues. ‘Crowdfunding’ is a term that didn’t originate from the website ‘Kickstarter’, but the site has put it on the lips of classic PC gaming fans the world over. Kickstarter essentially connects creators and fans with no middle man. Voluntary contributors can donate dollars towards project proposals, giving indie game development a model with which it can stand on its own two legs, and for game designers which earned their ‘cult’ status in the adventure gaming golden age of the late 80’s and throughout the 90’s, crowdfunding gives them a new means to do what they love.
Lori and Corey launched their Kickstarter project, ‘Hero-U: A Rogue to Redemption’ on October 19th of this year. Essentially it is a brand new fantasy roleplaying adventure, instilled with the same fun and humour of The Quest for Glory series. As of this post they only have a few days left on the project funding period. Corey was kind enough to answer a few questions for me during the home stretch towards the development future of their new game.
Me: What sparked your return to game design?
Crowd sourced funding is clearly ideal for veteran game designers with cult followings such as yourself. How is it different working independently without a publisher like Sierra behind you? Is there anything you miss about the traditional game development structure?